Progress on Pixie
Well, in the weekend I was working on Pixie, and there is significant progress: the pen tool is working
But no loading/saving yet.
The most interesting part is the development process: I created a stub application in FLTK and worked on it in FLTK using some simple abstract interface. The just implemented the interface in Symbian, and recompiled it. Of course it didn’t work at first…neither the second time… abut after a few hours it worked:-)
For the main view I created my own Widget class (the screen components are pretty simple anyway). I also created a simple Graphics class, which has implementation for FLTK and for Symbian as well. Using those it was pretty easy to make a first version of the game (of course some other classes were needed as well, like Event, etc).
But I’m afraid I have to think of a new solution for dialogs, since the program will need some extra views/dialogs as well.
One of the possibility is to use some new classes, with dual implementation.
The other is to use the same Widgets as I use in the main screen.
I think the second option will be easier (and faster and easier to debug), but won’t have the native look and feel…
Btw, it would be really interesting to implement the control framework using FLTK